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1995-05-02
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S.M.C.T.
Skid Mark Calculation Template
(C) 1987 -- Michael K. Shallop
This program, although copyrighted, is released into the public
domain, and may be distributed and modified as long as credit for
the original program is given to the author.
Calculation data was obtained from the "Traffic Accident
Investigation Manual" written by J. Stannard Baker, (C) 1975 by
The Traffic Institute, Northwestern University, Evanston, Il.
The program was written and compiled in GFA Basic, (C) 1986 by
GFA-SYSTEMTECHNIK
INTENTS AND PURPOSE:
I wrote this program in one sitting on April 12, 1987, in an
attempt to teach myself GFA Basic. (Which, if you do not own, you
most certainly should!) For the past 10 years I have been
actively involved in law enforcement and for 6 years have been an
accident investigator for a municipal agency. In 1981, I
attended an advanced accident investigation school that was taught
by the NW Traffic Institute. Since then, I have been certified in
municipal, district, federal, and civil court rooms as an "expert
witness" in accident investigation and reconstruction. To date, I
have investigated over 1400 vehicle collisions including several
fatalities. I have investigated car-train, car-cycle, car-car,
car-pedestrian, car-structure, and car-truck accidents. While I
feel that there are several areas within this specialized realm in
which to improve myself, I do feel that I possess more knowledge
and experience than the average officer on the street.
This program, as stated earlier, was written as a programming
exercise. I do not plan to use the program within the scope of my
profession, although I certainly could if I so desired. The
intent of the program for the average user is for entertainment.
While you may not understand some of the concepts used in writing
this program, you may have fun experimenting with it. Imagine
knowing how fast you are travelling in a given environment. This,
and only this, was the reason that the program was developed.
This program was not intended for the use of reconstruction in
motor vehicle collision investigation.
DEFINITIONS:
The speed of vehicle may be calculated through the use of a
linear algebraic equation. Using three variables, the length of a
skid of a vehicle, the coefficient of friction (or drag factor) of
a roadway, and of course, the speed of the vehicle. Naturally,
when two of the three variables are known, the third may be
determined in the equation along with the use of a constant.
The coefficient of friction is defined as the amount of force
necessary to move one pound of vehicle weight to overcome the
resistance of gravity. This will almost always be a decimal value
of less than 1.0. In simpler terms, this can also be called the
surface resistance between the tire and the roadway. Since
vehicle weight is not a factor, then this equation will work as
well for a pick-up truck as it would for a VW beetle.
The skid distance is the length that the vehicle skidded
before coming to a stop, or striking another object. Skids left
after a point of impact are NEVER used. Opposing force can
accelerate as well as deaccelerate a vehicle. When you work with
skid marks, you are working with absolute MINIMUMS. Normally a
vehicle will leave skid marks of varying distances. Always use
the longest measurement in your calculations. I know that this
sounds contradictory to what was just said, but a vehicle skidding
from the moment of where the first skidmark was first left is what
is to be measured.
The constant in the formula is the square root of 30. If you
are using pen and paper, use 5.5 as your constant. The basic
speed calculation is: Vehicle Speed = SQR(30 times (distance of
skid times the coefficient of friction )). Sp=(sqr(30*(df*sd)).
I use a reference point of 30 miles per hour to verify the
accuracy of my equations. If a vehicle leaves 42 feet of skid on
a roadway with a c.o.f. value of 0.72, then the speed will always
be calculated as 30 mph.
INSTRUCTIONS FOR USE:
The menu bar shows several choices: Options, Roadway,
Surfaces, Grade, and Skid. Using these in their correct order as
they appear from left to right will result in a correct and
accurate determination of speed. Using them out of order will
result in an inaccurate speed computation. ALWAYS PROCEDE FROM
LEFT TO RIGHT!
Option
You have the option under this menu heading of setting the
coefficient of friction (C.O.F.), or the length of skid. Use the
C.O.F. option ONLY if you do not use the options available under
the other menus. The skid value MUST ALWAYS BE SET BY YOU! The
program does not know how far your vehicle skidded, therefore, you
must supply this number. Enter it as requested in the program.
The program will alert you if you try to calculate without first
doing this. The Calculate option will return an ALERT box that
will give you an interger value of the speed of the vehicle. You
may use the same skid length without having to reset it from run
to run. This is to examine how various factors affect the speed
of the vehicle. Quit will return you to the desktop. You will
not get a "Are You Sure?" option.
Roadway:
Use this to set the surface of the road that the vehicle was
travelling upon. While not all of the available options were
listed, there should be enough here to satisy any available
condition. This option will initially set the coefficient value.
All other options will modify this value. USE THIS OPTION FIRST!
Surfaces:
This is what is on the roadway. In the broadest general
sense. Some of these will just modify the c.o.f. value, others
will competely change it. USE THIS SECOND.
Grade:
This is the slant of the road. The values assigned here
range from 0.05 to 0.15. This is interpreted as 5 feet rise per
hundred feet to 15 foor rise per hundred feet. The source code
may be altered to show really steep grades. This will add a value
to the established c.o.f. USE THIS THIRD.
Skid:
This is the final option for you to choose. All of these
values will modify the established c.o.f. If your "vehicle" did
not skid on all four tires, then it will take you longer to stop
than if all four brakes were working correctly. The motorcycle
option adjustes the c.o.f. value to show that a cycle's braking
efficiency is only 60% that of normal. You cannot lock up the
front tire of a motorcycle for longer than 13 feet without
crashing. At any speed. Therefore, since 60% of the vehicles
weight is over the rear tire, the c.o.f. value must be modified
accordingly. USE THIS OPTION LAST.
SUMMARY:
Well, there you have it. I hope you find some use in this
program. Most people will be entertained by it. I welcome any
comments or questions. Feel free to make any alterations that you
see fit. Please give me credit for the program. I have spent
many painful years learning this area of accident investigation.
Brother officers can contact me for other programs that will
accomplish more than the basic speed calculations. Yaws, flips,
vaults, determining drag factors and skid distances, et cetera can
be easily written now that I have been broken in to GFA basic.
I may be reached electronically one of two ways: My GEnie
mailing address is M.SHALLOP -- I may also be contacted on the
M*A*S*H* BBS at (405) 743-0651 under the handle of "Tai-Pan".
Michael K. Shallop
April 12, 1987